Mark Lemmons
Mark Lemmons - Game Artist and Designer
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  • Mark Lemmons

    Game Artist & Designer

    mark@marklemmons.com

    336-708-0815

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A link to the VANISH section of the portfolio

VANISH

A procedurally generated maze horror game

A link to the Couch Heroes vs The Dungeon section of the portfolio

Couch Heroes vs The Dungeon

1-4 player cooperative procedural dungeon crawler for Apple TV

A link to the Humvee section of the portfolio

Humvee

A Humvee with functional elements including doors, hood/trunk, wheels, turrent, steering wheel, & gauge cluster

A link to the Stryker section of the portfolio

STRYKER

Eight-wheeled armored combat vehicle

A link to the Office Items section of the portfolio

Office Items

A few office props with clean and dirty, aged variations

A link to the Military Tactical Gear section of the portfolio

Military Tactical Gear

A few scopes and tactical items used in a training simulator

A link to the Security Control Room section of the portfolio

Security Control Room

A cultural security control room for a training simulator

A link to the Weapons section of the portfolio

Weapons

WW1 Trench clubs, weapons, and other items

A link to the Jumble-Tron 2: Electric Boogaloo section of the portfolio

Jumble-Tron 2: Electric Boogaloo

Word jumble with goals, levels, power ups, a killer soundtrack, and dancing robots!

A link to the Fan Feed app section of the portfolio

Fan Feed

The Ultimate Sports Feed App for the Ultimate Sports Fan

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Artist Info

I am Game Artist & Designer, with an Environment and Technical Art interest, living in Raleigh, NC. Currently I'm working as a Freelance Artist but also seeking other opportunities if they may arise. I have over 9 years experience in the video game industry, not including my Associates of Applied Science in Digital Animation at the School of Communication Arts in 2006 with a major in 3D modeling, texturing, and lighting. I have worked on many environmental styles and types within the 9 years I've been in the gaming industry; From massive multi-player worlds, realistic simulation environments, to fantasy universes, and simple mobile apps. I've been actively part of many indie/modding teams, working on numerous different projects in my spare time. I enjoy coming up with new ideas and how to work out existing mechanics of a game to make them more fun and tackling technical hurdles that may arise during the project's lifetime.

My goal is to work as an Artist on exciting games with an awesome team, because I have ample experience in 3D environments, lighting, and mobile UI design; With a growing interest and understanding of game design, development, and project management.

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