Stryker
The Stryker was created while I worked at Lockheed Martin: Virtual World Labs, as a tech showcase inside the CryEngine. I modeled and textured all parts and maps for the model, as well as made a separate tan variation. Other than the wheels and gun, most of the other elements would be static.
Poly Count
Though this was to be used in the CryEngine, which at the time allowed for quite high poly meshes to be used and still run smoothly (and still does), I continued to used a clean and more optimized lower poly mesh for this project and utlized normal, specular, and ambient occlusion maps (which were all rendered from a high poly model) to help enhance its features.